package server.io.pro.bean;

import server.io.game.conf.StaticArea;
import server.io.game.fact.card.Card_Can;
import server.io.game.fact.game.Game_Base;
import server.io.game.fact.hall.Hall_Base;
import server.io.game.fact.player.Player_Base;
import server.io.game.fact.player.Player_Can;
import server.io.game.fact.room.Room_Base;
import server.io.game.fact.room.Room_Can;

public class Pro_AllotCardHand extends Pro_Base
{
	
	public Recv _recv;
	public Send _send;

	public Pro_AllotCardHand()
	{
		// TODO Auto-generated constructor stub
	}
	
	public class Recv extends Pro_Base.Recv
	{
		public int room_number;
		
		public Recv()
		{
			// TODO Auto-generated constructor stub
			super();
		}
	}

	public class Send extends Pro_Base.Send
	{
		public Card_Can card_hand;

		public Send(Card_Can aCard_hand)
		{
			super(1064, "1064", "send_allothandcard", "normal", "goto_game", "permit");
			this.card_hand = aCard_hand;
		}
	}

}
